Have any of you got an economic victory? I've had 2 Military and 2 Cultural and decided to start a new campaign and chase the Economic as Rome. Seems pretty difficult. 90 settlements (easy) Control Italia, Africa,Syria,Bosporus,Baetica,Asia (easy but far flung) Trade with 20 (hard to do once you have over half of map) One of each strategic resource (easy once you plan it out) Income of 80,000. A new website allows players to plan ahead for their path of victory in The Creative Assembly's Total War: Rome 2. On the Campaign Map Planner, players can choose their faction of choice in the. Missile Quinquereme - Auxiliary Cretan Archers (AuxGreCretanArchersFive). Trade and finance Strategic map TW: Rome II Guide. Post Comment. If you have a trade agreement with another country, you'll see here list of imported and exported resources along with their prices. Imports of construction resources is of great importance in the later stages of the game, when largest available structures will. Campaign Map (TWA) Page; Discussion; View; View source. Total War: Rome II Total War: Arena Total War: Shogun 2 Napoleon: Total War Empire: Total War Medieval II: Total War Rome: Total War Medieval: Total War Shogun: Total War. OUR COMMUNITY Total War site Total War videos Kingdom Developer Blog. Below you'll find two sample Roman provinces: Italy focused on recruiting new troops and Magna Graecia generating high income. In the first case the expansion is very easy: you have to take care of feeding people (farms in Neapolis and Velathri - marked in green, settlement in Neapolis - orange) and public order (yellow school of gladiators being built in Rome). I posted a link in the guides forum, however this map is so handy it deserves its own topic. There is an excellent resource map available online. It shows the fertility levels of all provinces. No guys,You have been sold that Fantasy story about 183 regions.You only have 53 real regions, infact by the interviews you won't even be able to build several buildings, in a city but you will have to specialize, in that way some cities will work as mines, other as farms, so they are just selling you what befoure were the resource small settlements in the maps.with the only difference that now they got a region and some buildings. But in effect cannot be sieged, cannot be defended.Only one city counts now the capital of the province and this has just killed any historical plausibility that game might have had.Its just arcade. Wolf of the battlefield commando 3. Fight solo or recruit two other specialized commandos to defeat the evil tyrant General Ratiev. This frantic war-fest combines precise, old-school gameplay with hi-def Xbox Live Arcade Wolf of the Battlefield: Commando 3 revives the classic Commando franchise with an all-new adventure. Summary: Xbox Live Arcade Wolf of the Battlefield: Commando 3 revives the classic Commando franchise with an all-new adventure. No guys,You have been sold that Fantasy story about 183 regions.You only have 53 real regions, infact by the interviews you won't even be able to build several buildings, in a city but you will have to specialize, in that way some cities will work as mines, other as farms, so they are just selling you what befoure were the resource small settlements in the maps.with the only difference that now they got a region and some buildings. But in effect cannot be sieged, cannot be defended.Only one city counts now the capital of the province and this has just killed any historical plausibility that game might have had.Its just arcade.then a farm owns a lot of land.A lot! No guys,You have been sold that Fantasy story about 183 regions.You only have 53 real regions, infact by the interviews you won't even be able to build several buildings, in a city but you will have to specialize, in that way some cities will work as mines, other as farms, so they are just selling you what befoure were the resource small settlements in the maps.with the only difference that now they got a region and some buildings. But in effect cannot be sieged, cannot be defended.Only one city counts now the capital of the province and this has just killed any historical plausibility that game might have had.Its just arcade.If we only have 53 real provinces(not regions) how come we can capture 183 regions. If its what you claim we should just have 53 territories that we can move in to but we have 183. Now there is a strategical factor to those regions. They all have their income, bonuses etc. They have a very strategic importance to the province and the political capital of that province.They are not buildings. They are cities. As seen on the map Alexandria is our political capital in Egypt it holds 3 cities as regions. So all these cities fall under the administrative command of Alexandria. So lets say you want to attack Alexandria but you want to surround them and cut them out of resources and food. You encircle Egypt and take key cities around Alexandria. It creates some strategical aspect to the game. You literally choke them.I am also pretty positive that we can build things in these regions aswell so they are not empty farmlands as you are saying. At the end of the day its a game not a historical simulator. If you wish to have a historical simulation experience you need to wait for hardcore history mods or historical simulation games.Total War is where history meets and enjoyable gameplay experience. I am sorry that it doesn't appeal to you as i am pretty sure that CA wants it to appeal to everyone. Remember what Al said on the E3 coverage?At the end of the day its a piece of entertainment and yes it is. The point is striking the right balance between fun and authenticity as he mentioned. Until now they did it pretty well lets see if they will keep up with that track record. No guys,You have been sold that Fantasy story about 183 regions.You only have 53 real regions, infact by the interviews you won't even be able to build several buildings, in a city but you will have to specialize, in that way some cities will work as mines, other as farms, so they are just selling you what befoure were the resource small settlements in the maps.with the only difference that now they got a region and some buildings. But in effect cannot be sieged, cannot be defended.Only one city counts now the capital of the province and this has just killed any historical plausibility that game might have had.Its just arcade.I am assuming that you are saying that regions are only ones with siege maps are counting as regions in your opinion? That's well and fine, but because you don't want to accept fact, don't insult other member's intelligence by saying they've been 'sold a fantasy story'. Below you'll find two sample Roman provinces: Italy focused on recruiting new troops and Magna Graecia generating high income.In the first case the expansion is very easy: you have to take care of feeding people (farms in Neapolis and Velathri - marked in green, settlement in Neapolis - orange) and public order (yellow school of gladiators being built in Rome). Next you'll have to invest in cohort and auxiliary barracks and blacksmith and shieldmaker (red). In the perfectly organized province you should also build a training field, which increases experience of your troops. Total War Rome 2 MapThe most useful edicts here are Romanization, reducing recruitment costs or Bread and Games, which is some kind of replacement for farms and shrines. As you can see there are plenty of possibilities. The most important is to keep particular law and order and make sure that you have enough food in the province. The second thing is to generate surplus in population - with maximum expansion of all regions you can give up this option and move the entire production to industrial or agricultural. Sample expansion of the provinceSince each faction starts the game in the different position and with various number or start provinces, it is not possible to make one 'recipe' for expanding the country. However, the game start can be made somehow easier.Your first goal should be building military buildings in the central province (it is the one, from which your troops can easily get to any corner of your empire - e.g. Italy for Rome or Gartaginensis and Africa for Carthage). This will allow you to temporarily gain military advance over your neighbors. In early game turns it will be needed to have more advanced troops than your opponent, so you can quickly conquer surrounding lands. Before you attack the enemy, I suggest also generating a surplus of food in empire - if the conquered province is starving, it won't be a big problem for entire country.Subsequent buildings to be built will largely depend on which lands we've captured and where they are located. It is possible to attack a region within your province (for example an assault on Velathri, located like Rome in Italy) and to expand beyond your current territory (for example assault on Cisalpina, where you do not have any settlement). In addition it is important if your neighbors are related with you (for example when Epirus invades Macedonia, two Hellenic factions fight) or is it a completely new cultural circle (the above-mentioned barbarian Cisalpina). Below I will try briefly describing different options:Another region in your province: in this case you usually have cultural dominance and high rate of residents' satisfaction. In most of cases you'll be able to continue expanding the city in direction you've chosen, whether it is constructing additional military buildings like training fields, blacksmith and armorer or developing your economic or trading facilities, building additional ports and farms.New province, same culture: first assault always decreases satisfaction in the region, so it is usually necessary to build a shrine increasing public order. If you intent to fortify the location and your army will continue stationing in the city, the one shrine is usually enough. Rome 2 Resource MapOnce the public order is stable, you can get back to your expanding path. In this case you could even destroy redundant shrines.New province, new cultural circle: in this case the situation is more complicated. You need not only to deal with cultural based conflicts (with help of shrines and dignitaries working in the field) but also often feeding people and rebuilding all existing constructions - those from a different cultural circle can't be upgraded or used). Unfortunately, even with the army in the city, shrines have to stay in the given location for at least a dozen of turns, until you get the full cultural dominance. Only when your culture each 100%, you will be able to destroy redundant shrines and switch the region to trade/agricultural or recruiting new troops.Together with expanding your empire, provinces located in the center can slowly transform into big granaries - built there farms, market which increases income from agricultural buildings and provide the location with an adequate number of shrines and aqueducts. If the public order is little under the norm, you can leave a champion in the location - he will improve the mood of inhabitants. I suggest leaving in some provinces at least one military building, so you can quickly raise a new legion in case of rebellion.Border provinces are more complicated. You will need constantly new troops, so therefore you have to build there military buildings. In addition you have to have there also shrine complexes, in order to continually expand the influence of your culture and reduce resentment in the war zone.In summary:. In the first phase of the game focus on military constructions and food. After conquering several regions, transform center of the country into granary (shrines are built only for keeping public order) and move military buildings toward the front line. Always have food surplus. In the first phase of the game it could be +2, and later on even +10 or +20. This will allow you to maintain several conquered areas at once. Shrine complexes should be built mainly in border provinces (spreading the culture) and in the center of the country when needed (maintenance of the public order). You should also constantly use dignitaries and champions, who will propagate your culture and decrease social unrest. ![]() In case of provinces with many ports (Corsica et Sardinia, Hellas, Magna Graecia), you can try to increase trading income by building appropriate port types. Made a new resource map for Rome 2 Emperor Edition v2.2: totalwar Plan your conquest with Total War: Rome 2 interactive map Polygon Rome II Campaign Map (Settlements, Resources, Wonders, Factions.etc) Roman expansion using Total War: Rome 2 campaign map YouTube Rome II Campaign Map (Settlements, Resources, Wonders, Factions.etc) rome total war 2 map Google Search rome 2 total war Total Improved Map and Faction list. See the Total War: Rome 2 campaign map in its entirety PCGamesN I made a map of all the resources in Rome 2! 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