I just started my second playthrough of New Vegas and in my first one I was a charismatic pacifist (well sorta) and I sided with the NCR. Fallout 2 Guide. Fallout 3 and New Vegas Modding Guide. Fallout Network Discord Server /r/falloutlore - The lore of the Fallout series /r/classicfallout - Classic Fallout Games /r/fo3 - Fallout 3 community /r/fnv - Fallout: New Vegas community /r/fo4 - Fallout 4 community /r/fo76 - Fallout 76 community /r/falloutmods - Fallout modding community. Fallout 4: 9 Insane Character Builds You Need To Try. Read on and take a long hard look at how to create the craziest Fallout 4 builds that'll offer up whole new ways to play the game. Hello all, I have been wondering if anyone has any ideas for roleplaying in fallout new vegas. How to remove ads in skype. Also please but any good ideas where a hideout would be in the wastes have fun with thisCerberus 26 26 16:49, April 26, 2011 (UTC). Drug Dealer, Gun Dealer, Cannibal, Hunter, Raider, Shop Owner.
Both melee and unarmed are viable for all but a few situations.You will want a weapon for very long range killing. Grenade rifle, Gauss Rifle, Sniper rifle of choice. You don't have to be perfect with it, you just need something to reach out and touch things you just CAN'T close on. That, and it helps thin out the herd.Sneak is your friend. Scp containment breach error user lib not found lyrics. Take silent running, get it HIGH. Low to medium sneak is discouraging. Max sneak is insanely fun (not as fun as FO3 with the chinese stealth suit, but fun).You don't want to melee deathclaws. You THINK you want to, but you don't. You CAN kill them without taking damage. It can just be an exercise in frustration if you time things wrong and oops, time to reaload. There are plenty of other ways to make deathclaws die. On the other hand, I have found no better way to kill a Cazador than a super heated saturnite fist to the schnoz.Corners are your friend. Make them come screaming around the corner. Right into your fist/weapon.Melee and unarmed weapons deal VATS damage that puts almost everything else to shame, due to the fact that they ALL do double damage in VATS. Use it, abuse it, especially with unarmed.For unarmed, get 75 skill so you can use the 'cross' attack ASAP. It's downright brutal. Melee is a bit more complex, but there are skill levels at which very fun special attacks get unlocked (varies by weapon for melee).tl:dr Sneak, silent running, corners, have a very long ranged weapon. I wondered that before my most recent run-through. Though I ultimately decided not to try melee because of my preferred play style (i.e., the cowardly play style), I researched enough to decide it was a decent option. Harder than a ranged weapon build, but much more viable than it was in Fallout 3.The best information I found was in the. Besides an avalanche of detailed advice, I found it educational to read about the distinction between a melee-based build and an unarmed-based build. Fallout New Vegas Playthrough Ideas For GirlsFallout New Vegas Game GuideIn some ways they're at odds with one another, which tarnished my dream of a Ninja playthrough that combined both.If you're looking for something shorter, I also found the at IGN somewhat helpful. Try role-playing with a set of rules. Originally posted by:Try role-playing with a set of rules. Originally posted by:Try role-playing with a set of rules. I was sloggin a brew with a friend a couple of weeks ago (Regulator from the Rahr brewery in Fort Worth) when I noticed the cowboy on the label and thought, 'there's my next New Vegas character.' He only uses revolvers, carbines, knives and fists and does not wear armor of any kind, but I did have to wear Doc Mitchell's Vault 21 suit for a while, which kind of grated. But I got lucky when the Ranger that brought the walkie-talkie from NCR got popped by Vipers or Jackals (I forget which) and left me a cowboy outfit that had no bonuses to complete the get up.The restrictions I chose have been somewhat of a problem with DM since you have to use Elijah's holorifle until you can get your hands on a knife, a revolver (Police Pistol), and some ammo. I expect that the same will be true when I get around to OWB, but HH and LR shouldn't be as big of a hurdle. Originally posted by:No fast travel and no HUD.Enjoy!:DTried that one a while back. It made for some very interesting mission sequencing but it became a problem when I added a lighting overhaul that made hoofing around at night extremely difficult and Cateye isn't all that easy to come by (I think Gomorrah is about the only reliable supplier) and Nuka-Cola Quartz is even harder to find. Also ran into the 'what the heck was I supposed to be doing?' Question a lot, but that's a player problem, not a game issue. Like most RPG enthusiasts, my next thought was: 'What kind of character should I build next?' Fallout 4's mechanics make it so each character can be wildly different. You could be an armorsmith, tricking your items out to the best of your ability, a melee character with one intelligence and ten luck, or a stealthy killer who fades in and out of combat, picking enemies off one by one. Each of these are valid and effective methods of clearing the game, and each one brings something different to the table.For my second playthrough, I decided I'd have some fun with a tough melee build, since I was a glass cannon in my first playthrough.However, a few hours into my second playthrough, I quickly began to lose any interest I had in making my way through the game a second time, and that's a shame. One of the biggest draws in open world games is going back in with another character build in mind and seeing what you might do differently. Fallout 4, unfortunately, brings the player to a frustrating crossroad when it comes to its replayability.On one hand: you have a slew of different character builds to choose from. On the other, everything else about Fallout 4 will feel painfully repetitive, in particular:The story.Now, I don't just mean the main quest. I mean your character, too. But here, in a second playthrough, the fact that these concepts have stripped the game of variety becomes glaringly obvious. The main quest is pretty much the same, no matter how you spin it.Choose your faction. Enter the Institute. Unless, of course, you decide to befriend the Institute, which will, admittedly, let you slightly alter the course of the story.Unfortunately, Fallout 4 is coming off Obisidian's Fallout: New Vegas - where each route's finale, while taking place in the same location, manages to blow Bethesda's routes out of the water.You could side with House, Caesar's Legion, or the NCR. Alternatively, you could say 'screw it' to everyone and make your own side. Compare these to the Minutemen, Railroad, Brotherhood of Steel, and the Institute, the first three of which have you go through in relatively similar quest chains, and things begin to appear lackluster.Of course, most people don't play these games for the main story. Half the joy is in exploration and completing side quests. Unfortunately, even these aspects are diminished in Fallout 4, primarily because: Your character is always the same.You're always going to be a Shaun-hunting mother or father. Fallout New Vegas WalkthroughWhen Bethesda added a voice and simple dialogue wheel to the protagonist, they unintentionally made it so that your character, even if mechanically different in each playthrough, is ultimately the same character conceptually.So, unfortunately, much like war, your character never changes.Traditionally, your character was a blank slate in the Fallout series. Even Fallout 3 did relatively little to influence your character's nature. Sure, you started out growing up in a vault, and you had a father who was a part of the main quest, but the game didn't really tell you how to feel about that subject, and you could easily get distracted along the way without your own character reminding you about your overarching goal of hunting down your father.Part of the joy of an open-world game is the fact that you can shrug off the main story - and you can still do that in Fallout 4, to an extent. But if your character has the chance, you'll see and hear phrases like 'I'm looking for my son,' and 'I have to find Shaun' come up with annoying consistency.The game is telling you, the player, that while you may not care about Shaun, your character does, whether you want that to be the case or not.So, unfortunately, much like war, your character never changes.No matter what stat choices you give your character in a second playthrough, it's obvious throughout most of the game that your character can be boiled down to a stranger in a strange land in search of his or her son. Even side quests are painfully linear.Choices seldom have lasting impact in Fallout 4 if they exist outside the main quest. In fact, some dialogue is awkwardly rigged to get you to your next conclusion.If you ever decide to do a Minutemen sidequest (of which there is an agonizing number), and approach one of the citizens in need of help, your choices range from: 'How can I help?' To a sarcastic 'Wow, you need my help? What can I do for you?' You'll never encounter a single side quest of the same caliber as nuking Megaton in Fallout 3. In fact, few of the areas and side quests in Fallout 4 are going to provide you with anything more substantial than the basic clear-out quests I just detailed.This brings me to a final subject worthy of scrutiny, something people either love or hate, but that becomes more of a burden with each playthrough: Settlements take up a massive amount of the game.There are, and for players who enjoy the Minecraft-lite settlement management system, this is great news. Unfortunately for players who don't enjoy the idea of capturing and maintaining every single one of these locations, they're essentially wasted space and ultra-linear side quests.Combine this with the fact that settlements are only necessary or rewarding if you took the Minutemen route, and the idea begins to appear half-baked.Building and re-building every settlement in every single playthrough might be exciting for some players, but for most, I'm going to go out on a limb and say it'll feel like a hassle.Now that's fine, since you can, really, just ignore them. But what isn't fine is the amount of development time and space the mechanics took up in the game. These areas could have been mini-dungeons, or sidequests with actual stories, instead of 'If you want us to join your civilization, go clear out X.' From lackluster sidequests to repetitive main quests and a character who never changes, it's clear that Fallout 4 suffers from more than a few problems that make the idea of replaying it much less appealing when compared to its predecessors.Of course, there are certain types of players who will enjoy going through regardless. The gameplay is still fun, and if you want to raid bombed-out buildings and slaughter hordes of super mutants and reclaim buildings from raiders ad infinitum, Fallout 4 definitely has replayability. It's fun to think of the different builds that give you new ways to kill everyone in your path, and you could spend ages hunting down your ideal set of legendary equipment that'll let you mow down pretty much any enemy in the game.But if you want more variety from the game itself, and you expect the game to feel different in each playthrough, you're going to be sorely disappointed.Bethesda has managed to deliver what might be the most linear open-world game we've ever seen, which puts its players at an unfortunate crossroads once they start getting the urge to create a new character. The mechanics are ready to bring you back, but the story and your character's personality will unfailingly remain the same.Fallout 4 never changes. One of the hardest parts of Fallout: New Vegas is actually choosing what sort of character to play. There are so many basic archetypes to choose from and then there are almost infinite variations on exactly how you build your character that this game can be daunting to even start up. Here we have gathered up a bunch of basic character builds for the interested gamers to consult. Obviously we make no claims that these are “perfect” builds but they’re fairly well optimized to fit certain roles.We’ve tried to include a fair variety of builds for players to choose from when picking from these but it’s very unlikely we’ve thought of everything. So just remember that the best build you can make in this game is the one you create especially for yourself. For example this writers’ personal build is something he jokingly refers to as “The Chatty Sniper” – it takes Small Frame, Trigger Discipline and Tags Guns, Sneak and Speech.There are a few things to note about the builds listed below:About laser builds: When making a laser using character it doesn’t necessarily require its own unique build. You can simply have the lasers replace the weapons from almost any other build. So a sniper type could take Energy Weapons and use those as his sniping instruments. But it does help to give yourself Science to aid in recharging energy cells. Barter is also arguably more helpful than Repair since you won’t find many laser weapons early on so you want to have enough money to pay for repairs.Another important thing to take note of is Hardcore mode. Take note that it isn’t actually all that difficult, merely a bit more complicated. The trick here is that you must always be aware of the various extra stats in this mode. Sleeping, eating and drinking are constantly required but making sure you have the supplies when you need them can be quite tricky.Lastly, be aware that you can always replace a suggested perk with a select few other perks: Swift Learner, Intense Training, Comprehension, Educated or Tag! The Perks listed are simply suggestions, and you can quite easily replace them with one of these. Also more than 15 of them are listed simply to show you which are suggested for the character build in question.Check out the rest of our Fallout: New Vegasguides right here: Melee WarriorA melee character is definitely a heck of a challenge in the Fallout games. Many of the enemies are stronger and more dangerous in melee than you are, so it’s a risk every time you get near them; also, Deathclaws. The hard part to a melee character is that you must wear light armor if you wish to close in on enemies fast enough that their guns won’t tear you to shreds but when forced into a heads up battle against multiple foes with guns light armor won’t help you too much.Playing this character can be somewhat difficult if you’re not good at the game. You’re going to need to use strong weapons, target enemies vital points and then slice away at them. Since VATs only allows you to target the enemy in general you’ll need to do things manually. Aim for enemy limbs or their head when slicing away so as to hamper their ability to fight back.
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